🎨 Rendering & Graphics
Graphics rendering, ray tracing, rasterization, shaders, and visualization
Ray Tracing
Vulkan
WebGPU
Overview
Graphics rendering, ray tracing, rasterization, shaders, and visualization
Physically-Based
PBR materials and lighting
Real-time
60+ FPS rendering
Modern APIs
Vulkan, Metal, DX12
Packages
avx-quantum-render
Advanced avx-quantum-render implementation with high performance and reliability.
Quick Start Example
Get started with Rendering & Graphics:
use avx_render::{Renderer, Scene, Material};
// Create renderer
let renderer = Renderer::new()?;
// Build scene
let scene = Scene::new()
.add_mesh(mesh)
.add_light(point_light)
.add_camera(camera);
renderer.render(&scene)?;