Overview

Graphics rendering, ray tracing, rasterization, shaders, and visualization

Physically-Based

PBR materials and lighting

🎯

Real-time

60+ FPS rendering

🌈

Modern APIs

Vulkan, Metal, DX12

Packages

avx-quantum-render

Advanced avx-quantum-render implementation with high performance and reliability.

Quick Start Example

Get started with Rendering & Graphics:

use avx_render::{Renderer, Scene, Material};

// Create renderer
let renderer = Renderer::new()?;

// Build scene
let scene = Scene::new()
    .add_mesh(mesh)
    .add_light(point_light)
    .add_camera(camera);

renderer.render(&scene)?;